How can we revive the .RIP scene?

acheron.org % discussions: RIP Discussion: How can we revive the .RIP scene?
By
Nightstalker on Monday, December 7, 1998 - 04:16 pm:

I'd like to see some opinions about how we can revive the .RIP scene. Is it possible to revive it? I think so .. but it will need a LOT of effort. I would like it very much if some groups would get more active doing .rip ! I think the problem today is: there isn't any competition. almost no-one draws rip anymore and those who do, make three rips in a year or even less.
So in my opinion the first thing we would need is competition. For example: imagine all .rip artists from iCE would all of a sudden get really active and souls would keep going on like it's doing now, i think we have some serious competition :)

Can RIP make a comeback? And if so, how could we revive this medium?


By Dangermouse on Monday, December 7, 1998 - 05:58 pm:

Hmm.. Interesting subject matter.. Can I ask, if I may, what do you think brought about the dismal death of RIP? Maybe looking at the cause is the answer.

Another thing I was wondering about is this: of all the art mediums, RIP would have to be the most pointless to produce as a 'popular' art piece because the only place it can be viewed (outside of those 'rip BBSs' -- how many of them exist? :>) is in a viewer. How did this medium become popular as an artform with so little exposure to the greater public?

Easy: RIP looks pretty damned cool.. :) I think all RIP artists should remember that its about the art that you draw for, not the exposure (all though that helps).. Perhaps VTAG or acheron should put more RIP in the galleries?


By Cthulu of Mistigris on Tuesday, December 8, 1998 - 02:16 am:

RIP is no sillier to continue producing than ANSI, and it's capable of much more - animation, in particular.
The things that make it unique as an artform also make it difficult to reproduce via the web, unfortunately.


By God among Lice on Tuesday, December 8, 1998 - 04:26 am:

Yep.. I always thought one of the coolest things about rips was the fact that people can see exactly how you drew a pic by replaying it at a slower speed. Part of the art of drawing rip was making it so it was as nice to look at while it was being drawn as when it was finished.

Maybe rip artists should concentrate more on animation. Actually, as a matter of fact when I was in fire a few of us developed a new version of ripscrip with a few more commands to make animations easier/better. It's finally going to be supported in a viewer when skaboy finishes the new avengeview. If anyone wants the specifications, I can send them to you. You'll have to add the commands manually to the rip text file, but it shouldn't be too terribly hard to do and I can show you how if you can't figure it out.


By Count zero on Tuesday, December 8, 1998 - 12:37 pm:

Um... ANSi can handle animation, too :).

I think it sucks that the rip scene is in the dumps these days. I like rip. Good rip art blows me away.

How to revive it? Hmm. I think you should write a "message to the rip scene" that everyone thinks is "inspirational", form a good rip group, and wait 'til things start picking up again. Then claim that it's all due to you, and let your head swell 'til you can't fit through doorways.


By Dangermouse on Tuesday, December 8, 1998 - 01:54 pm:

Naughty naughty :)


By The fattest Pacifist on Saturday, December 12, 1998 - 11:44 am:

uh, to revive the rip scene? just give out some free rullstolar and sEE HOW IT COMES ALIVE!@#$%

hohoho merry x-mas *<:)


By God among Lice on Sunday, December 13, 1998 - 03:29 am:

hmm. has someone had a little too much eggnog? :)