BYTEFALL'96 Demo Compo Brief Report BYTEFALL'96 Demo Competition was held at the Moscow Expocenter (former VDNH), at the building where Russian International Book Fair expo took place. The room was accredited by Formoza company and it was so small that no one except organizers and a few visitors could fit in it. This was even funny rather than sad. ;) There were about 50 or 60 visitors that came to look at the first demoparty in Moscow (the rest of the people just weren't informed about this event). They settled up in the corridor, and started to bother other expo visitors ;). Surprisingly, we have registered even more participants than we expected. I recall that the real competition was the music one, because there were about 11 competitors challenged - much more than in the rest compos. Other compos contained 1 - 3 works from the participants. We have set up two computers that was used in the compos: 1. Pentium 160Mhz, PCI ET6000, GUS 1Mb, 15" monitor 2. Pentium 100Mhz, PCI ET6000, SB AWE 2Mb, 14" monitor These were real monsters those days! Second computer was not even used - first was enough. Also I've suplied party with the decent music gear containing powerful stereo amplifier and 2 loudspeakers allowing all expo people hear everything we play. The music players were used: Cubic Player, Dual Module Player and Scream Tracker 3.02. Many expo visitors found our action very interesting and were buzzing around our place asking what's happening. Sound was 'very loud' as we've heard of the other organizers next to us. Anyway, we tried to set it up so that everyone can hear it. Party has started at 10:00 with the works registstration and ended up approximately at 19:00 with the beer stuff. It was good. Because it was FIRST EVER PARTY in Moscow! ;) Note: If you do not understand english very well, you can obtain the RUSSIAN VERSION of the Party report infopack. It also includes music compo review by Euggie. The documents are written in a DOS plain text format under MS DOS CP 866 codepage. The party program We were intended to fit the party in one day because of the time limitations. It was really frustrating for us. But then, after registration process we have found out that we will definitely fit in a day. time period event S u n d a y , s e p t e m b e r 16 [10:00] 2h Registration, announcements [12:00] 20m 128b Intro Compo [12:20] 10m Review, voting [12:30] 30m 512b Intro Compo [13:00] 10m Review, voting [13:10] 40m 4K intro compo [13:50] 10m Review, voting [14:00] 1h Lunch break [15:00] 40m 64K intro compo [15:40] 10m Review, voting [15:50] 40m 4Mb demo compo [16:30] 10m Review, voting [16:40] 1h Multichannel/midi music compo [17:40] 10m Review, voting [17:50] 30m Rendered GFX [18:20] 10m Review, voting [18:30] 20m Hand-drawn GFX [18:50] 10m Review, voting [19:00] 30m Animation compo [19:30] 1h FINAL voting, announcements, prizes and closing words BYTEFALL'96 Demo Party Results As I said before, there weren't too much code and gfx works took part but the music ones. This can be simply explained. Firstly - music track isn't too difficult to create as they say (haha), secondly - coding is a math most of the time (I'm not excited with math) and there are only few russian demogroups that have good coders. Anyway, the following charts show that the demoscene in Russia still climbs to the mountain. At least it is better than rolling down of it ;) Enough of words. Here we go... DEMOS P l a c e , t i t l e 128 bytes intro compo [1] "Desert" by Malcolm // Eternal [2] "Fonts" by Programmer // UnV 512 bytes intro compo [1] "Real plazma" by Professor Nimnull // BFG [2] "Sun" by Anatoly // Independent [3] "SuperUSR" by Anatoly // Independent 64Kb intro compo [1] "Klan" by Deadmazay // Independent MEGA demo compo [1] "M.O.O.D." by Programmer // UnV MUSIC MIDI Music compo [1] "Theme'" by Vulture // UnV Multichannel Music Compo [1] "Ice of her heart" by Soul Grabber // BFG [2] "Rush of the origins" by EuGGiE // BFG [2] "The Great Canyon" by an Earth Dweller // DSS [3] "Wire Universe" by an Earth Dweller // DSS [4] "Coffee" by Deadly Wormer // DSS [5] "Morze" by Deadly Wormer // DSS [6] "Aha, you know" by Kirshe // Eternal [7] "House in Me" by Kirshe // Eternal [8] "Melancholy" by Thunder God // independent GRAPHICS Handdrawn Graphics Compo [1] "School pictures" by BoSS // Eternal Afterwords The closing words of mine are the best regards and wishes that fly out to all organizers of that project. We are alse very thankful for those of you who has given a plenty of your time and opportunities to help us in any way.