name: BinFlare author: ArmOric / Arm'S Tech size: < 1024 bytes (squashed, runnable absolute) needs: VIDC 20, maybe SA for speed... descr.: Technical preview of a future 1kb demo... Bit of tech : ------------- This is no scenarized demo... Just got time to check/solve the tech bits : how to blur "many" views of an object/efficiently emulate bit planes. On a SA at least... I got more than 60 FPS in 800X600 for full screen redraw (CLS limit top-speed is 84 FPS on my 200Mhz SA) with the proposed raster scheme. The "fill" engine actually does reach the maximal fill speed (84 fps), its the object management (lots of FP calls actually...) that slows it down... Maybe, with an extended deadline, I can get a nice thing with this technique : anti-aliased things, motion blur... With the same screen rasterizing method, in a non 1Kb system where objects are handled correctly, I get good specs for Z-buffer: the snapshot is from 66 Z-buffered balls intersecting at more than 60Hz with non uniform background in 640X480... End of the advertising :) See you soon on a nearby raster !