.C8@@@@@@@@@@@@@@8o: c8@@@@@@CCCOCCCCc :oO@@@8C. :@@@@@o . .o8@@O: c@@@@8: C@@@@@@@@c :8@@c :@@@@@c o@@@@@@@@@@@@8. .O@@8c .8@@@@c :@@@@8: .C@@@C. :@@@@@@: c@@@@@@o c8@O .8@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@888Oo. o@@@@@8O@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@8@@@8Oo:. 8@@@@@@ .::ccocococ:....:. :o8@@@@@@@@@c O@@@O Ayn Demo Group (Ayn means Eye in semetic languages) Release Date: July 17, 2008 Done it in the weekend, (as a refresh), so don't expect much! This is a remake of the very old Tim Clark's Mars Demo. The old one was 5.5k, this one makes it in less that 2k.. However it has its limitations: Crappy colors and lousy landscapes. I kept some error checking, code would be reduced even more if you remove all (FAILED) stuff. *Compiled it using crinkler* It uses shader version 3.0 (pixel and vertex) and a lot of vertex texture fetching (ATI cards support is not the best for this kind of operation, but you will never know.). A word about NVIDIA cards, currently nvidia support for linux nowadays sux, their drivers sucks! But this is a demo for windows. Source Code is given under GPL3 Have fun coding and optimizing -- KinZEroN -- Greetings to the old and new fellas of the DemoScene