ENTER YOUR TEAM NAME, PLAYERS... WELCOME, WARRIORS! YOU ARE NEW AROUND! WELCOME BACK!! PLEASE (RE) LOAD LEVEL SELECT LEVEL, FIRE ON JOY #2 TO SKIP I N S E R T D I S K I N D R I V E PLEASE WAIT WHILE LOADING LEVEL... AND NOW LOADING LEVEL MASK DATA... LOADING LEVEL SPECIAL DATA (WEAPONS ETC) SAVING LIST OF PLAYERS (32 KILOBYTES)... WAITING FOR DRIVE (APPROX. 20 SECONDS) F I L E E R R O R ! PLAYER TWO WINS! PLAYER ONE WINS! THE CUP HAS ENDED! PLAYER ONE WON GAMES. PLAYER TWO WON GAMES. PLAYER ONE HAS FOUND 9 BOMBS PLAYER ONE HAS FOUND A BAZOOKA! PLAYER ONE FOUND 9 GRENADES... PLAYER ONE FOUND 5 HOMING SHOTS PLAYER ONE FOUND 3 GUIDED MISSILES. PLAYER ONE NOW HAS 9 PROXIMITY MINES! PLAYER ONE GOT FULL POWER! BONUS LIFE FOR PLAYER ONE! PLAYER TWO HAS FOUND 9 BOMBS... PLAYER TWO HAS FOUND A BAZOOKA! PLAYER TWO FOUND 9 GRENADES... PLAYER TWO FOUND 5 HOMING SHOTS PLAYER TWO FOUND 3 GUIDED MISSILES. PLAYER TWO NOW HAS 9 PROXIMITY MINES! PLAYER TWO GOT FULL POWER! BONUS LIFE FOR PLAYER TWO! START GAME SELECT LEVEL LOG IN VIEW PLAYERS OPTIONS SAVE PLAYERS QUIT LEVEL #01 LEVEL #02 LEVEL #03 LEVEL #04 LEVEL #05 LEVEL #06 LEVEL #07 LEVEL #08 LEVEL #09 LEVEL #10 MUSIC: ON EFFECTS: ON DRIVE: DF0: WEAPONOUT: OFF CUP MODE: OFF SEE MINES: OFF ABOUT N.M.L. SMALL MANUAL EXIT OPTIONS NO MANS LAND RELEASED BY: O X Y G E N CODED BY WIZEX GFX BY JAMMER MUSIC BY QUICK THE SMALL MANUAL FOR "NO MANS LAND" THE OBJECT OF THE GAME IS TO KILL THE OTHER PLAYER AND WIN. SIMPLE! THE GAME CONSISTS OF EIGHT DIFFERENT LEVELS WHERE YOU CAN PLAY. ON EACH OF THESE LEVELS LIES 15 CAPSULES. EACH ONE OF THE CAPSULES CAN HOLD ONE OF SEVEN DIFFERENT WEAPONS OR BONUS OBJECTS. THE WEAPONS AND BONUS OBJECTS AVAILABLE ARE AS FOLLOWS: RIFLE - STANDARD WEAPON. PULL JOY IN DIRECTION AND PRESS FIRE TO FIRE BULLIT. BOMBS - STAND STILL AND PRESS FIRE TO DROP A BOMB. THE NEXT TIME YOU DO THE SAME THING, THE BOMB WILL EXPLODE! BAZOOKA - GETTING FUNNY! PULL JOY IN DIR AND PRESS FIRE. A SMALL ROCKET IS LAUNCHED AND WILL EXPLODE UPON CONTACT WITH WALLS OR THE OTHER PLAYER! GRENADES - AS THE BAZOOKA, BUT WILL STOP AGAINST WALLS. HOMERS - SIMPLY PULL JOY IN A DIR. AND PRESS FIRE. A HOMING SHOT IS LAUNCHED AND WILL FOLLOW THE OTHER PLAYER. GUIDED - STAND STILL AND PRESS FIRE TO LAUNCH THIS WEAPON. IT LOOKS LIKE A BIGGER BULLIT AND IS CONTROLLED USING JOY PRESS FIRE TO EXPLODE THE BULLIT. WHILE STEERING THE GUIDED MISSILE, PLAYER CAN NOT MOVE! NOTE THIS! MINES - TO DROP A MINE, PRESS FIRE BUTTON WHEN STANDING STILL. THEN MOVE AWAY FROM THE PLACE AND KEEP YOUR EYES OPEN NEXT TIME YOU GO BY. FULL POWER - REFILLS THE PLAYERS POWER RESERVES. USEFUL! EXTRA LIFE - GIVES AN EXTRA LIFE! IN THE OPTIONS MENU WHERE YOU FOUND THIS THERE ARE ALSO THESE OPTIONS: MUSIC: ON / OFF - GUESS WHAT! EFFECTS: ON / OFF - SOUND EFFECTS... DRIVE: DEMANDS LONGER EXPLAINATION: HERE YOU CAN SELECT ON WHICH DRIVE YOU HAVE THE GAME. AVAILABLE DRIVE NAMES: DF0: DEFAULT, ROOT OF DF0: DISK. DF1: - DF3: ROOT OF THESE DRIVES. DH0: & DH1: ROOT OF HARD DRIVES 0 AND 1 SYS: LOADS FROM ROOT OF BOOT DISK NML: THE SMARTEST OPTION. IF YOU ARE HAVING THIS GAME IN A DIRECTORY ON A HARD DRIVE OR NORMAL DISK, YOU CAN MAKE A DOS-ASSIGN TO THAT DIRECTORY. FOR EXAMPLE, IF YOU HAVE "NO MANS LAND" IN A DIR NAMED "DH0:GAMES/PD/NML" YOU ENTER (IN CLI OR SHELL) : ASSIGN NML: DH0:GAMES/PD/NML AND THEN SELECT "NML:" AS DRIVE IN THE GAME! GREAT! USE IT! O.K. LET'S CONTINUE WITH THE OPTIONS: WEAPON OUT: ON / OFF SELECTS IF THE CAPSULES SHOULD BE REMOVED OR NOT. THIS IS GOOD ONE SOME LEVELS WHERE WEAPONS ARE PLACED IN SUCH PLACES THAT DEMAND A BAZOOKA OR A AN EXPLOSIVE TO COME IN, AND YOU RATHER WANT TO USE THE WEAPOBS FOR THEIR ORIGINAL PURPOSE (THAT IS, TO BLOW THE ENEMY SKY-HIGH!) THE WEAPONS ARE REMOVED AFTER APPROX. 20 SECONDS... CUP MODE: OFF / 1-9 SELECTS IF THE CUP MODE SHALL BE ON OR OFF. WHEN ON (A NUMBER BETWEEN 1 AND 9) THE GAME IS PLAYED A NUMBER OF TIMES, AND THE WINNERS ARE DISPLAYED AFTER ALL GAMES HAVE BEEN PLAYED. SEE MINES: ON / OFF SELECTS WHETHER THE PROXIMITY MINES SHOULD BE VISIBLE OR NOT. WHAT THE "ABOUT" THING DOES IS EASIEST TO FIND OUT BY ... TRYING! NOW I FEEL FOR TELLING YOU SOME FACTS ABOUT THIS MASTODONT GAME... NAME: "NO MANS LAND" BY: OXYGEN CODE: WIZEX GFX: JAMMER MUSIC: QUICK (ALSO SOME OF THE FX) SIZE OF SOURCE CODE: OVER 100 KB!! NUMBER OF LINES: OVER 5000 SIZE OF OBJECT CODE: APPROX. 330 KB! DEVELOPMENT TIME: OVER 2 MONTHS ASSEMBLY TIME: ABOUT 30 SECONDS NUMBER OF "INCBINS": 35 FLOPPY ASSEMBLY TIME: NOT TESTED! OFFICIAL RELEASE DATE: 1991-06-15 ( IF WE ARE LUCKY! ) AND NOW FOR AN IMPORTANT NOTE: -------------------------------- SOMETIMES THE PLAYERS LOOSES POWER WHEN THEY ARE STANDING STILL SOMEWHERE. THIS IS NO BUG. THE PLAYER IS STANDING IN RADIO-ACTIVITY, AND IS LOOSING POWER DUE TO MASSIVE RADIATION! RADIOACTIVITY IS VERY OFTEN FOUND NEXT TO BARRELS OF TOXIC WASTE (HI!). AS YOU MIGHT HAVE NOTICED, YOU CANNOT SCROLL BACKWARDS IN THIS SCROLL. SORRY! WE INTENDED TO RELEASE THIS GAME AT THE PARTY IN UPPSALA HELD BY ENATORS AND PARALAX SYSTEMS ( ABSTRACTION ? ), BUT BECAUSE OF MAJOR PROBLEMS WITH ANOTHER PRODUCT WE WANTED TO RELEASE, THE MUSIC DISK, THERE WAS NO TIME LEFT TO ARRANGE THE LAST FEW THINGS IN THE GAME. IF YOU HAVE ANY QUESTIONS ABOUT THIS, PLEASE WRITE A NOTE AND LET ME KNOW!! * WIZEX / OXYGEN * SEGELTORPSV. 98 S141 71 HUDDINGE SWEDEN I'M REALLY LOOKING FORWARD TO GET LOTS OF LETTERS - I WILL ANSWER THEM ALL. PROMISE! BEFORE I END THIS, HERE ARE OUR GREETS: --* GOLDEN REGARDS AND HELLOS TO *-- SCOOPEX D-MOB HORIZON RAGE CIZERON PUDDLE LYNX DRAKPAK ESCAPE CYBERSYS 101 METAL FORCE TBD KREGER FIFTH GENERATION ORION TRACK PSYCHO SOURCE ACHELON OCELOT DISTANCE CASCADA RECLINE ANARCHIST NOVANEX HIGHBYTE HELLION CREW IMAGE-X .. AND THOSE WE FORGOTTEN.. P R E S S F I R E DF0:DF1:DF2:DF3:DH0:DH1:SYS:NML: DF0:GAME-LEVEL0.RAW DF0:GAME-MASK0.RAW DF0:GAME-DATA0 DF0:PLAYERFILE