³TtHhEe SsCcEeNnEe ¢TtHhEe SsCcEeNnEe ²- about to become more business than pleasure? There is no doubt that we are living in a capitalistic European society. We see no obstacles in our everlasting quest for money and wealth. Many cultures, and especially urban youth-cultures, has suffered badly from this. If you don't quite understand what I mean than take a look at what commercialising has done to punk rock, hip hop, skateboarding, and not to mention, a band called Rage Against The Machine. As soon as there's easy money to earn, anyone will sell his ass to the pimps. I'm sorry to say that I think money has become a far too big part of today's scene. So has the charts. Good chart-positions means a good reputation, a good reputation means bigger chances to win demo-compos at parties, winning demo-compos means money and fame, money and fame in the scene means (in quite a few cases) work to get in game-companies. Not that there's anything wrong with economical success, but In my opinion these kinds of references are bad for newcomers. It may seem like one has to work 24 hours to become anything at all in the scene, which also really is the case sometimes, too bad. Party organizers shouldn't promise as great prices as they do. One of the reasons of course is that they in many cases won't be able to pay them, the second one that they lead to high entry-rates, and the third one that they cause far too many "serious-looking" demos to appear. The forth one is already mentioned. Sceners use too much time to produce something, wich has a bad influence on newcomers. It just ain't fair that one has to work so much on a demo. If you load demos from the last year you'll probably see few which really are any good. Well, they might be good, but anyway, they're boring to watch. Almost none of them represent any kind of humour, and they contain a far too "serious" outlook. In a way it's like the news on TV, hard and time-consuming to produce, but still boring to watch. It's like today's demos say "hey, game companies, see what we can do". The fun part of making and watching demos is totally gone. The only reason for making demos (or any other production for that matter), probably is for gaining money. At least that's the way it seems to be. Anyone went to the Assembly this year? If yes, maybe you noticed how commercial the whole party had become. This might lead the scene to become far more money-oriented than it is today. If you want to organize a party it has to be real BIG, and because of that you also have to have an agreement from both the police and the fire-department. Everyone who went to The Gathering experienced this problem. If the party had been smaller, such disasters never had occured. Besides, when a party is big, one have to stick to certain rules. Like alcohol not being allowed, and in The Gathering's case, no porno-movies allowed. Not that I come to a party to watch porno, but I think it's a bit too bad to disband porno. Another, and far more serious problem the organizers of The Gathering had, was the fire-department. It had been much easier if the party had been smaller. When one organize a big party one take a bigger chance than if one organize a smaller one. Both economically and when it comes to the organizing itself. Who needs much price-money anyway? The chances of receiving them are small, even if you win the compo. So should we just forget about the amount of money to be won in a demo-compo? Yes, I think we should. If you're good enough to stand a chance go ahead, but if not, then don't try to be. Many demos has, like I wrote before, a far too "serious" outlook. If the routines are poor, a serious outlook (or image) ruins the whole demo. Many bad groups try to look professional, but at the end of the day they'd be better off with some hilarious points now and then in their productions instead of the same old vectors and dot-landscapes. (gfx-bitmapped guroand-shaded vectors and voxel-landscapes. -Ed) So the "moneymania" the scene is suffering from sure is good for experienced and skilled sceners, but newcomers should think twice before they attempt to make profit from it. It's better to try to make us laugh than tring to look like Andromeda when your skills are lacking. Lots of groups has earned fame this way. (Of course I could have mentioned the word DESIGN here - but I don't think I should). But I guess life is what we make it. Of course the scene still can be fun, but let's not let money become too important to us. Greed isn't too healthy in the long run, you know. Written by ² Substance / Illusion ²Editors small note: I won't start to comment whole your article - it's simply too long (-: I just wanna' say that everthing is developing, so why shouldn't the scene? ²-Pearl