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signed char F_API FSOUND_Reverb_SetMix(
int channel,
float mix
);
channel | The channel to have its reverb mix changed. FSOUND_ALL can also be used (see remarks) |
mix | 0.0 to 1.0. 0 means no reverb for this channel (dry), whereas 1.0 means full reverb (wet). EAX_REVERBMIX_USEDISTANCE. This will scale the reverb mix automatically based on the distance from the listener. It is recommended to use this value as it is the most natural sounding. |