[API function]
This updates all buffered 3d sound commands (for api's like dsound and a3d), so it needs to
be called at the end of every game loop. Not all commands are buffered, and it depends on
the output mode being used. With A3D every command is buffered, whereas with DS3D and
software mode only listener and emitter attributes are flushed.
Geometry is buffered and is flushed upon calling this function.
void F_API FSOUND_3D_Update(
);
Return Value
Remarks
See Also
FSOUND_3D_Listener_SetAttributes
,
FSOUND_3D_Listener_SetDopplerFactor
,
FSOUND_3D_SetAttributes
,
FSOUND_Geometry_AddList
,
FSOUND_Geometry_AddPolygon
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