Program `MANKY`
Now we can start to program a game called `MANKY`.
First please enter  the `Manky` sprite data value numbers by entering  the `Monitor` and clear the screen then type .M  3500  3540  then press `Return` and starting on the 1st value number of the 1st row of eight `2 character` hex value numbers type over all the `2 character` value numbers with all the `2 character` value numbers in the `lists` below one after another starting with `list 1` top left (value `00`) working towards the right then go on to the next row working from left to right an so on. Press `Return` after you type in every 8th value number.
When all value numbers (64 in all) are entered clear the screen then type .M  3540  3580
then press `Return` then with `list 2` type these in like `list 1`.
When all value numbers (64 in all) are entered clear the screen then type .M  3580  35C0 then press `Return` then with `list 3` type these in like before.
When all value numbers (64 in all) are entered clear the screen then type .M  35C0  3600 then press `Return` then with list 4` type these in like before.
When all value numbers (64 in all) are entered clear the screen then type .M  3600  3640 then press `Return` then with `list 5` type these in like before.
When all value numbers (64 in all) are entered clear the screen then type .M  3640 3680 then press `Return` then with `list 6` type these in like before (64 value numbers to enter).
`List 1`
`List 2`
`List 4`
`List 3`
`List 5`
`List 6`
The list numbers from 1 to 3 are `Manky` designs  facing right and list numbers 4 to 6 are `Manky` designs facing left.
Place a blank tape in your `datasette` (make sure you are still in the `Monitor`) clear the screen and type:-
.S"SPRITES",01,3500,3680
press `Return`.
This saves all you have typed in for later on tape (total tape counter 000 to 009).