alchemy by delabu alama -- the info file (if you haven't run it yet: it takes a little while to load. be patient) what is this sh*t? alchemy is a demo made for the flash party '98 held in argentina probably the biggest latin party so far delabu alama is the first mexican demo group but not the only one so we hope that this contribution helps to increase the south american scene. we are pretty sure that we can get to be able to compete with the europeans... ...someday the credits for this demo are: code, music and a couple of graphics and 3d objects by fac most graphics, textures, and cool 3d objects by manolo midas sound system by sahara surfers vbe vesa2 interface by submissive from cubic team pmode/w by tran the videoclip was taken from "Can't Truss It" by Public Enemy the requirements to run this thing: alchemy likes pentiums but loves pentium II's and K6-2's alchemy likes at least 8 megs. 16 megs if run from Win95 alchemy likes a fast PCI or AGP video card alchemy runs better in pure DOS alchemy works with any midas compatible sound card acknoledgements: thanks to the flash party organizers for letting us in thanks to mazalia and drgnslyr for beta testing thanks to MAZ and Run DMC for the samples some tech info: we made the whole thing in about 10 days. maybe less. the biggest problem was that i didn't have enough graphics and manolo showed up two days before i almost finished the demo. he quickly made those cool static screens, trying to hold a style, and then i was able to finish the other half of the demo. the demo runs entirely in 640x480x256 LFB mode, so it needs a vesa2 compatible video card or a vesa2 driver like univbe 5.x. the hi-res screens take a lot of disk space. the demo is like 4.5 megs without the music, but reduced to less than 2 megs after a dosis of pmwlite. the reason we chose high resolution was because it looks so good and far cooler than old mode 13h. dithering looks like shit in low res modes but it can simulate more colors in hi-res (actually, we only used dithering for static pictures). the demo has a not-so-cool 3d engine, but that was enough for our needs. there's no 3d scenes. only cool 3d deformations. yes, it is kinda slow but it runs smoothly in our machines (a k6-2 300 mhz and a celeron 300 mhz without cache). the compo machine is a pentium mmx 233, but we hope they have a better video card than us :) i wanted to add a z-buffer, but it would have slowed down the thing a little and only one part of the demo would have really needed it (the rings part) so i used good old radix sort instead. so basicly, this demo was a product of lots of experimenting and having fun with 3D objects. there's only one part i don't really like, but the way i liked it was very slow. well, for more information and knowledge you can email us: shadowfac@hotmail.com or fac@slp1.telmex.net.mx please spread this demo without charging anything for it and without messing up the files plz k? thnx. FAC / Delabu Alama