__ ____ __ ____ ____ __ / (_ _\\_ \_ / /____ _\\_ \_ _\\_ /__ _)_/ / / //_// / / / _/ / \ \ \_ / \ / / \ \_ /__\____/______\ __\___\ _______\ ____\____/ - -diP--------------------------------dTR- - fresnel2 by kolor ( party ) the party 2000 p3 600 & geforce 2 & dsound & opengl important this is the party version of the intro. this means, due to severe size limit troubles we had to throw out quite a lot of gadget code. please get the final if anyhow possible. it will then probably run on your system, too system requirements - intel sse 1 instructions are required (meaning pentium 3 or above, amd processors will not work!) - we highly recommend at least 600mhz bus and a fast graphics card, but it will run on anything with isse and opengl with a few nvidia extensions. be sure to have the nvidia drivers installed. - some wavemapper supported soundcard - we recommned win2k, but any win* will do about - this intro is pure raytracing - we shoot about 10k primary rays per frame - opengl is used only to rasterize the quadtree (about 30k polygons) - a 3dsmax export/import combo is used to create scenes - the textures are all painted and compressed with our wavelet codec - the samples are synthetisized or packed with our softsynth - released at tp2k credits - code : noize, shiva, fontex - music : storm, kritix - graphics/3d/design : noize - help with cylinders : quartz - our man at tp : poti - upx/farbrausch mod : exe packer respects amable, black maiden, cocoon, coma, doomsday, exceed, freestyle, fridge, haujobb, matrix, mfx, nomad, suburban, sunflower, tbl, tokyo dawn records, tpolm contact www.kaoz.org/kolor