__________ ____/\ \ / .-------- - \ \/ // - ---[ e X C E S s ! ]----------------------. | /\_______\____/ //__________ _____________ ______ __________ | | / _______/ //_\ _ \_ ______/ ___/_ ____/_ | _ _/ __/_ / // /_____/ __/_ ______ \_ ___ \_ __ | \\ / \_/ //\ / \_ / \_ / / / // | | \\ / / // \ / / / / / / / // | |___\\ ________/ // \ ________/\ ________/\ ________/\ ________//____| . \/ / //\ \/ \/ \/ \/ . '------- - / // /______\ - --------------------sCr/sAc!-------------' /____ // \ // gloom - sesse - kusma - tick - darcy - neuromancer \/ "shapeshifter" - a win32/linux-demo for scene event 2k2 shapeshifter a demo by excess released at scene event 2002, july 2002 ___________________________________________________ demo this is another quick party production from us -- the initial work was done in a few hours at solskogen 2002, (a kickass party, we might add :) while the rest was mainly done at the party. we ought to start working earlier on our demos soon. :-) fortunately, scene event _does_ have internet connection this year, although it's extremely slow. pushing files back and forth at 0.1kB/sec isn't that fun when you've got a deadline, the designer's PC has crashed, you suddenly get weird sync problems and the coder back home soon has to leave anyhow. :-) things are a bit easier when everybody are at the same place, but as long as the coder is in norway and everybody else are in denmark at the party, you don't have such luxuries as unlimited file transfer or stable IRC connections. ;-) ...and spending eight hours looking for the same bug when it's a matter of fixing a single byte in the demoscript sucks. :-) (red.anm: hei! jeg var *trøtt*! -bent) ________________________________________________ credits gloom design, music, graphics sesse code kusma graphics, code tick 3d modelling d'arcy design, gfx neuromancer graphics silmaril drunk mascot the music contains samples from and is loosely based on "distorted", a tune by optimize of kvasigen , soon to be released on 12" with remixes by amongst others, gloom of excess (shameless plug :). ________________________________________________ machine as usual, not too evil on the demands -- needs a relatively fast pc (800mhz or so should do, 128mb ram should work but more would be nice) and a 3d card with opengl. we've only tested this exact production on gf2mx cards and on parhelia (16xfaa rules ;-) ), but we haven't added anything that should ruin radeon (or other cards') compatibility to our demolib since our last release. (note: next excess demo probably won't run on voodoo1 etc. anymore, we're very likely to drop "legacy"-compatibility to make cooler stuff. technological breakthroughs happen every day, you know ;-) ) ___________________________________________________ view run. it shouldn't be that hard. ;-) (linux users: remember chmod +x first, of course.) if you need more manual tuning or if you don't like fancy dialogs, you could try running it with -help. _________________________________ the usual running help most drivers don't expose stencil visuals if you're in 16bpp mode. try changing to 24/32bpp if you get errors. (linux users: you have to change your _X desktop_ to 24/32bpp) ___________________ a message to the few lamers at se2k2 okay, you were few and far between.. but.. to the people sitting to the right of us, playing counterstrike and playing the first 20 seconds of four songs repetitively during almost 3 days... BURN IN HELL! WHAT THE FUCK ARE YOU EVEN DOING HERE? THIS IS A *DEMOPARTY*! didn't the "d is for demo"-subtitle ring a bell? fuck off and don't ever return! ..so there. :) _________________________________________________ greets aardbei, acme, appendix, array, bad sector, bypass, coma, contraz, damagae, darkzone, ephidrena, fairlight, gollum, granma, haujobb, inf, komplex, kvasigen, moondreamers, nocturnal, purple, progress, prone, proxima, razor 1911, rebels, sorrox, skulls, spaceballs, squirrelz, swamp, tbl, therapii, the pimp brigade, the silents, tls, unique, yaphan, qubix ... ... and the cool guys of mainloop, witch we unfortunately forgot in the hectic demomaking-process. _________________________________________ special thanks matrox, for being so speedy about trying to resolve the render-to-texture issues we were reporting (no, shapeshifter doesn't use render-to-texture, but our next demo probably will). ati, for being even speedier, and for even sending us a radeon8500 to test stuff on (although we didn't receive it in time for shapeshifter testing). you rock. :-) also special thanks to carlsberg beer. you people make life worth living! :) ____________________________ end of readme as we know it