____ __ __ __ ____ ____ __ / \___/ \/ \_/ \/ \___/ \/ \_ / \ \ \ \ \ \ \ / \ \__/\__/\__/__/_/\__/__/_/\__/\__/____/____/ ___ ____ __ _________ __________ / \/ \____/ \/ ___/ \/ ___/ \ / \ \ __/ \ \ \__ \ \ \_\__ __/ \_____/_/ \__ __/__/ __/_____/____/\__/ \__/ \__/ [[ m i n i m a l a r t i f a c t _ 1 ]] [[ p s @ i d 0 3 * d e m o c o m p o ]] [ ascii:h2k ] NFO: moi, yes it's software rendered. yes it needs atleast 400hz to run at decent framerate. yes it's just one effect for 9:33 minutes. no there are no timeline syncs, it's all frequency response. when viewing please consider the following: - use loud speakers as opposed to headphones. either way, keep it loud. - use a very dark room. - if you are planning to press escape when it gets boring, don't even run it. i called this project minimalartifact_1, i guess that's a groupname_demoname tag. thanks to ian luck and gaffer for the .dll's thanks to hybrid2k for the file_id.diz ascii fuckings to kewlers ofcourse and hugs to gargaj/üd for a couple code optimizing tips. sorry if i forgot to greet you, or if you didnt have the patience to try and spot the name. love, filipe cruz ps / tpolm ^ iP ^ enoughrecords