· ._____ ._____.______.__ __._____._____ · : |:· \| · |_ _) |·:|:·. \ ___) : ¦ | ¡ ) ¡ | | | | | | / _)_ ¦ | | |__/|:.|__| |:.| | ! | |__)__ .:| | | `--' `--' `--' `-----'--' [cf]`--' | `-------------- - presents - -------------' [ One ] Released at Underscore 2003 Amiga 64k intro (req: AGA/020+/FPU/8MB) | Requirements `--------------- Hardware requirements: AGA, 020+, FPU, 8 MB fastmem - Only viewable on 060 though, too much muls and fpu code :) - Run SetPatch before starting the intro | Info `------- Use OxyPatcher for some speedup! Tested on: - A1200/Blizzard1260 If the intro runs super slow (like 1 fps) try removing your PCMCIA card Try the uncrunched exe if the normal one fails, which uses NatCracker =) | Credits `---------- Yomat: Spline-code Camera-code Triangle filler Complex mathfunctions C2P (Chunky to planar) Pezac: Raycaster Effects Text-engine Intro system Technical design Pipe: Texture packer Endpart Executable cruncher C-Frog: Music Malmis: Textures Technical design Rex: 3d modelling Scene design | Special thanks to `-------------------- Scicco/Scarab, for being an absolute friend met through the scene and for him always being helpful and friendly! Psycho/Loonies, for letting us use his optimized c2p in the developing system for ham8 effects. The developer system works with a system screen and our own c2p didn't work with the system on :)