Dismount Levels TEST PREVIEW =============== Copyright 2004 Skinflake Copyright 2004 Jetro Lauha Notes ----- This is a "test preview" version of the Dismount Levels game, i.e. the first build for public testing. Creation of this game happened to start a bit before the Assembly'2004 computer festival, so it seemed like a good idea to push a public preview version of the game to contribute in the party. As the name suggests, this version is still somewhat unfinished, so we're mainly aiming to gather some feedback. The Dismount Levels is mostly rewritten compared to the Stair and Truck Dismount games, and it aims to be more of a framework for constructing different levels or games with similar setting, than just one specific type of small game. So the game has a built-in editor and scripting possibility. The language and API for the script code is quite verbose, which makes it quite powerful for different things, but also is a tradeoff from simplicity, so making the script logic basically requires some understanding of code with syntax similar to C, C++ or Java languages. Contact ------- WWW: http://www.dismountlevels.com Hardware -------- Recommended minimum hardware: About 800 MHz processor Fast OpenGL hardware accelerated graphics adaptor (for example nVIDIA GeForce or ATI Radeon) Sound card Keys ---- Alt-Enter Switch between window and fullscreen Escape Quit the game Credits ------- Design, Sound and Programming: Jetro Lauha Additional help: Sara Kapli ============================================================================== Acknowledgements: ============================================================================== Turska UI library Copyright 2003-2004 Jetro Lauha. ============================================================================== Thanks to Nate Waddoups for the Juice modeling software. ============================================================================== This program uses the SDL, SDL_image and SDL_mixer libraries. These libraries are distributed under the GNU LGPL license which is included in the LGPL.txt. See http://www.libsdl.org for information about SDL. ============================================================================== zlib compression library Copyright 1995-2002 Jean-loup Gailly and Mark Adler ============================================================================== CFL library Copyright (c) 2001 Jari Komppa See http://iki.fi/sol/code.html for information about CFL. ============================================================================== This program uses the libpng image library. Copyright (c) 1998-2000 Glenn Randers-Pehrson Copyright (c) 1996, 1997 Andreas Dilger Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc. ============================================================================== This software is based in part on the work of the Independent JPEG Group. ============================================================================== AngelCode Scripting Library Copyright (c) 2003-2004 Andreas Jönsson ============================================================================== This software uses TinyXml. See http://sourceforge.net/projects/tinyxml/ for information about TinyXml. ============================================================================== Open Dynamics Engine (ODE) library license: This is the BSD-style license for the Open Dynamics Engine ---------------------------------------------------------- Open Dynamics Engine Copyright (c) 2001-2004, Russell L. Smith. All rights reserved. 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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ============================================================================== $Id: README.txt,v 1.7 2004/08/02 18:30:37 tonic Exp $