00000000000000000000 0000000000000000000000 000 000 000 000 000 000 ........................................ _______________ 000 000 _______________________ : : // //__________ _____ ____________// \ : d i e a n d e r u n g : \\ // \\ // \\// // _______ / : s e c o n d p a r t : \\ ____ //__ __ \\ // \\\______ \\ / \\__/ / : : ______\\ \// \\ \\ \\ // \\/ \\ \\ \\ / : official release date July 24 2006 : \\ \_______ \\ \____// // __ \\__ // \\ // ____/_ : e u s k a l p a r t y X I V : \\ \\ \\ \\ / \ // //\\________// // \\ :......................................: \\___ // \\ \\ /\ //\ //\ \_____// \\ : : \\ //\_____// \\___// \___// \__// \ // : original soundtrack A M B : \\__________// 000 000 .w.d.n.t.w. \__________________// : effects, script, code MERLUCIN : 000 000 : 3D models by M A D G O B L I N : 000 000 :...................................: 000 000 0000000000000000000000 00000000000000000000 Introduction Welcome to die Anderung 2.0! Hi! Merlucin writing! :) Everything began with a demo we decided to present in bcn party at the end of 2004. Die Anderung represented a change in the group philosophy, moving to a more obscure way of rendering things on the screen. It was also the debut of pinza as member of Spontz (with the music). A lot of people participated in this prod. Trace as graphician, XiMac and MadGoblin, with the 3D design, kolian, xphere and me with the code, everyone moving in the same direction. That was one of the demos I personally remind with nostalgy. This second part continues the dark line of the first one. AMB has joined the group, contributing with a great and polished soundtrack, MadGoblin created some of the nicest 3D models I have seen from him (you can also see here some 3D models from XiMac). The demo is built over the core that kolian developed for the original die anderung with Xphere's help. My own contribution was some new effects, including multibuffer support and 3D morphing mainly. Die anderung 2 has become a representation of the hell of making a demo. Dark red scenes, high bpms, heavy sync and a continous flow of movement across the scenes, conforms one of the best works (in my honest opinion) we have done until now. The demo represents again a change in the line we was following from the last die anderung: this demo can be everything but happy. Problems If you experience any kind of problem with this demo, please let us know your configuration and operating system, it does not matter if it affects mac or pc. The configurations The prod has been tested in the following computers, running smoothly: - PowerBook G4 1,5GHz + GForce 5200Go + 10.4 - MacBook Pro (Intel Core Duo) + Intel graphics card (Rosetta emulation) - Windows 2000 Server in the previous MacBook Sorry for the very few configurations but we hadn't time to do more! The demo was ended, as usual, in the party, two minutes before the deadline :D (I love this) The complete credits Scripting, direction, graphics and photography merlucin (merlucin@spontz.org) Music AMB (amb@unique.org) 3D modelling MadGoblin (madgoblin@spontz.org) merlucin (merlucin@spontz.org) XiMac (ximac@spontz.org) Engine core Kolian (kolian@spontz.org) Merlucin (merlucin@spontz.org) Xphere (xphere@spontz.org) I would like to send a very special greeting for many people, including Ithaqua, Isaac, iq, Enlar, Winden, Dodke, Little Bitchard, Bloodrinker, Pinza, Dynimix, Blackis, Ufix, Silenci, Pain, Napalm, Xphere and BP among others (You know who you are) for the continous support. You are the ones that keep me still in the demoscene :) More info about this production can be found in our website w w w . s p o n t z . o r g