intruder debug file ------------------------- winmain init debug console create gl window init IPC and text ed init gl-ex create demo starting demo checking GL version create objects connect rocket setup t&n start ui setup fonts run scripts ui loaded music precalc demo created load project Title: Surge Group: Eventide Party: Sundown 2013 Credits: Code: revival Code: raizor Music: Punqtured This is a somewhat 'fixed' version of the party release. It should run on both Nvidia and ATI cards but it's still a debug build due to a memory corruption bug affecting the release build. It's still very rough around the edges and massively oversized, but at least you should be able to watch it now. Not sure if a finished/final version will ever materialise. I think we're all rather sick of this damn intro/demo now :P -------------------------------------------- This got terribly rushed. This was released right when we're working on a new tool for our 64k intros, but we really, really wanted to do an entry for Sundown. So we picked up bits and pieces of what we had, broke the old tool completely, and ended up having to make it a demo, due to problems with the synth, the fonts and a lot of other problems so it won't be a 64k this time. Sorry about that, but we'll get there. We will! The exe release is an oversized version, due to a few last minute headaches... The sunset scene uses a modified version of h3r3's Shadertoy Sunset shader, and the TV filter effect is based on Rez/Razor1911's famous TV screen filter. Problems? Mail: ftp@scene.org as of November 2007 ___ __ __ ____ Scene.org! / //_____ _ __/ //_____. _____ __/ //_____. _____ _\\_ /___ ___ \__ /_ _____. _/ |_\\_ \_ _/ | _\\_ \_ _/ // _//_____ _/ / _/ | \ | / / \ | / / / \ \_ \_ / \______\ \ |___\_____| / \ ___\_____| / /___\_____/ / / - ---_ ____\_____|-diP-_ _____\______\-bM--------\________\-----_ __________\- ftp.scene.org - 'elektronik free art' since 11 March 1996 MIRRORS: ftp://ftp.de.scene.org (ftp.dkev.org) in /pub/ ftp://ftp.jp.scene.org (ftp.dti.ad.jp) in /pub/scene/ ftp://ftp.no.scene.org (ftp.gathering.org) in /scene.org/ ftp://ftp.pl.scene.org (sunsite.icm.edu.pl) in /pub/demos/ http://http.fr.scene.org (sceneorg.viale.net) in / http://http.pl.scene.org (sunsite.icm.edu.pl) in /pub/demos/ http://www.inercia.org (inercia.dcc.online.pt) in /scene.org/ PLATINUM SPONSORS: Geizhals (geizhals.at/eu/?scene.org) Guerilla Games (www.guerrilla-games.com) Pixar Animation Studios (www.pixar.com) Rotterdam University (www.hogeschool-rotterdam.nl) Starbreeze Studios (www.starbreeze.com/scene.jsp) Viprinet (www.viprinet.com) GOLD SPONSORS: Assembly Organizing (www.assembly.org) Mindcandy (www.mindcandydvd.com) Orange Juice (www.ojuice.net) Slengpung (www.slengpung.com) The Gathering (www.gathering.org) SILVER SPONSORS: Breakpoint (breakpoint.untergrund.net) DemoGL (sourceforge.net/projects/demogl) Firelight Multimedia (www.fmod.org) Gaffer Software (www.gaffer.org) Heaven Fresh (www.heavenfresh.com) NetCologne (www.netcologne.de) Nixxes Software (www.nixxes.com) Tomcat's T-shirt Shop (www.tomcatpolo.hu) Twilight3D (www.twilight3d.com) BRONZE SPONSORS AND INDIVIDUAL DONATORS: Please see: http://www.scene.org/sponsors.php HOW CAN I HELP? * You can help by donating money to scene.org. All money will go into upgrading the archive, and will allow us to improve our services to you and the rest of the scene. [http://www.scene.org/donate.php] * We are also looking for corporate sponsors. The return on a sponsorship involves advertising the company on the archive. This is an ideal method for a company to reach a global potential customer base of young, talented and motivated people in the computer and design business. [http://www.scene.org/sponsorprogram.php] * Thirdly, we are looking for mirrors for our archive. Mirrors help us with lowering the demand on our main server and improve the availability of the archive around the world. For more information, refer to the website or contact us at staff@scene.org. With regards, Jeffry Sleddens (Redhound)