Initialize engine version: 4.5.2f1 (9abb1b59b47c) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 10.1] Renderer: Intel(R) HD Graphics Family (ID=0x116) Vendor: Intel VRAM: 64 MB Begin MonoManager ReloadAssembly Platform assembly: C:\Users\Trevor\Desktop\PB05 Bubble Sub Flupske\PB05 Das Boot_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Users\Trevor\Desktop\PB05 Bubble Sub Flupske\PB05 Das Boot_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Users\Trevor\Desktop\PB05 Bubble Sub Flupske\PB05 Das Boot_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Users\Trevor\Desktop\PB05 Bubble Sub Flupske\PB05 Das Boot_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Users\Trevor\Desktop\PB05 Bubble Sub Flupske\PB05 Das Boot_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Users\Trevor\Desktop\PB05 Bubble Sub Flupske\PB05 Das Boot_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Users\Trevor\Desktop\PB05 Bubble Sub Flupske\PB05 Das Boot_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Users\Trevor\Desktop\PB05 Bubble Sub Flupske\PB05 Das Boot_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain - Completed reload, in 0.057 seconds desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initializing input. Input initialized. The referenced script on this Behaviour is missing! (Filename: Line: 1633) A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 88 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1170) Platform assembly: C:\Users\Trevor\Desktop\PB05 Bubble Sub Flupske\PB05 Das Boot_Data\Managed\Boo.Lang.dll (this message is harmless) /********************/ / PB05: DAS BOOT / /********************/ Made by Tropical Trevor Music by WurstGetrank Special thanks to Duckz0rs This was a quick demo made with Unity and Ableton for TRSAC 2014.