Header: byte[3] PMA - ascii format PMB - Binari format ASCII format: Every section on a new line, so also new line after PMA VS= specifies the vertex shader filename FS= specifies a fragment shader filename Header: byte[3] PMA - ascii format PMB - Binari format ASCII format: Every section on a new line, so also new line after PMA VS= specifies the vertex shader filename FS= specifies a fragment shader filename Piko3D uses the following libraries and programs FreeImage image library (visit http://freeimage.sourceforge.net ) Bullet physics library(visit http://bulletphysics.org ) Simple Directmedia Layer (visit http://www.libsdl.org) OpenAL audio library (visit http://www.openal.org) GLEW openGL library (visit http://glew.sourceforge.net) Premake build configuration tool (visit http://industriousone.com/premake) Autodesk FBX SDK (visit http://www.autodesk.com/products/fbx/overview) Angelcode scripting language (visit http://www.angelcode.com/angelscript/) Angelcode Bitmap font generator (visit http://www.angelcode.com/products/bmfont/) Angelscript Addon: Template Containers ( visit https://github.com/Sami-Vuorela/aatc ) visit us at http://www.piko3d.net/