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[API function]

FSOUND_Geometry_Material_Create

Create a material to later apply to the audio scene for geometry rendering.

FSOUND_MATERIAL * F_API FSOUND_Geometry_Material_Create(
);

Return Value

On success, a pointer to a newly created material is returned.
On failure, NULL is returned.

Remarks

Set the materials attributes with FSOUND_Geometry_Material_SetAttributes
To apply the material when building an audio scene with FSOUND_Geometry_AddPolygon, use
FSOUND_Geometry_Material_Set.

See Also

FSOUND_Geometry_AddPolygon , FSOUND_Geometry_Material_Free , FSOUND_Geometry_Material_GetAttributes , FSOUND_Geometry_Material_Set , FSOUND_Geometry_Material_SetAttributes

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