[API function]
Adds a geometry list into the current audio scene.
This is a quicker alternative to FSOUND_Geometry_AddPolygon, as you can add a whole audio
scene in one function call, in the soundsystem's native format, instead of building it
every frame polygon by polygon. It also has the benefit of bounding volume rejection.
See FSOUND_Geometry_List_Create for more information on lists.
int F_API FSOUND_Geometry_AddList(
FSOUND_GEOMLIST *geomlist
);
Parameters
geomlist |
Pointer to a valid geometry list
|
Return Value
On success, The number of polygons processed in the list is returned.
On failure, -1 is returned.
Remarks
See Also
FSOUND_3D_Update
,
FSOUND_Geometry_AddPolygon
,
FSOUND_Geometry_List_Create
This document copyright ©Firelight Multimedia, 1999-2001. All rights reserved.
Generated Thu Sep 13 00:18:09 2001
by SourceDoc v0.10, the automated source code documenter.