_____ _ __________ _ _____ _ ___________ _ | ___> <_> <__________> / \ / ____> / \ <___________> / \ | |___ _ ___ ___ | | \ \ | |___ ___ | | | ___> / \ / _> / _> < > \ \ | __ \ / _ \ < > | | | | | | \ \ | | \ \ | | \ \ | / \ | | | | | | | | | \ \ | | \ \ | | | | | | | | | | | | | | | | _\ \ | | ___\ \ | | | | | \_/ | | | |_| |_| |_| <___/ |__> <_____/ |_| |_| \___/ |__> Spielkultur Members: * EviLord * Green * Heimer * Seantje Comments: * developed on {K6 II-450,192MB, MGA 1064, W95/DX6.1} {P-200 MMX, 32MB, Banshee, W95/DX6.1} * tested on {K6-233, 32MB, Viper330, W95/DX6} Needed: * CW3220.dll (Borland runtime library) * SkBase.dll (our DirectX encapsulation) * DirectX 5.0 * Arial ;) [over]