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[API function]

FSOUND_GetReserved

Gets a sound channels reserved status. priority is used to determine if soundeffects should muscle
out other sound effects when the channel limit has been reached.

signed char F_API FSOUND_GetReserved(
int channel
);

Parameters

channel The channel to get the reserved status from.

Return Value

TRUE Channel is reserved and cannot be selected.
FALSE Channel is reserved and can be selected.

Remarks

See Also

FSOUND_SetPriority , FSOUND_SetReserved

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