[API function]
Create a material to later apply to the audio scene for geometry rendering.
FSOUND_MATERIAL * F_API FSOUND_Geometry_Material_Create(
);
Return Value
On success, a pointer to a newly created material is returned.
On failure, NULL is returned.
Remarks
Set the materials attributes with FSOUND_Geometry_Material_SetAttributes
To apply the material when building an audio scene with FSOUND_Geometry_AddPolygon, use
FSOUND_Geometry_Material_Set.
See Also
FSOUND_Geometry_AddPolygon
,
FSOUND_Geometry_Material_Free
,
FSOUND_Geometry_Material_GetAttributes
,
FSOUND_Geometry_Material_Set
,
FSOUND_Geometry_Material_SetAttributes
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