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[API function]

FSOUND_GetPaused

Gets current pause status of the channel.

signed char F_API FSOUND_GetPaused(
int channel
);

Parameters

channel The channel handle to get the paused status from.

Return Value

TRUE - the channel is currently paused.
FALSE - the channel is running.

Remarks

This function is useful for games that have a pause mode, and you dont want the sounds
to continue playing, but you would like them to continue on from where they left off
when you unpause.

See Also

FSOUND_SetPaused

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