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[API function]

FSOUND_SetPaused

Pauses or unpauses a sound channel.

signed char F_API FSOUND_SetPaused(
int channel,
signed char paused
);

Parameters

channel The channel number/handle to pause or unpause. FSOUND_ALL can also be used (see remarks).
paused TRUE pauses this channel, FALSE unpauses it.

Return Value

On success, TRUE is returned.
On failure, FALSE is returned.

Remarks

FSOUND_ALL is supported. Passing this will pause/unpause ALL channels available.
If FSOUND_ALL is used the last channel success flag will be returned. It is not very useful.

See Also

FSOUND_GetPaused , FSOUND_PlaySoundEx , FSOUND_Stream_PlayEx

This document copyright ©Firelight Multimedia, 1999-2001. All rights reserved.
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